PaintNode turns Codex CLI and Antigravity output into editable layers — masks, selections, assets, and layered .ora documents. Your login, your files, no hosted model.

Every AI flow ends in an editable document: layers, masks, selections, and project assets you can keep working on.
Write a prompt and place the generated image directly on your canvas as a new layer — no downloads folder in between.
Paint a mask over any region and let the CLI fill or replace just that part of the image, non-destructively.
Fix a selected area — spot healing, cleanup, small edits — while the original document stays open and intact.
Pull foreground objects and useful elements out of an image into standalone project files, ready to reuse.
Run Codex CLI and Antigravity on the same project in separate runs, with per-provider settings and per-run overrides.
Everything lives in OpenRaster (.ora) documents you own — with PNG and PSD export paths when you need them.
Start from a blank canvas, an image, a mask, or a layered project — then describe what you want, right in the editor.
PaintNode hands the task to Codex CLI or Antigravity on your machine, using the login and subscription you already have.
Results arrive as editable layers and masks in a layered .ora document. Review, edit, export to PNG or PSD.
You already pay for and trust your CLI. PaintNode makes its image output land in an editable document instead of a folder of loose PNGs.
App mockups, product visuals, game assets, storyboards, marketing images — generated, retouched, and composed in one workspace.
No hosted AI image account, no cloud library. Local files, portable formats, and the CLI setup already on your machine.
PaintNode is GPL-3.0 open source. There's no hosted model, no account, and no extra API-key billing layer — everything runs against the CLIs already configured on your machine.
Read the sourceFree and open source. Signed and notarized for macOS, with automatic updates from GitHub Releases.
macOS 10.15+ · Apple Silicon & Intel · optional Codex CLI or Antigravity for AI featuresNo. There is no hosted PaintNode model and no extra API-key billing layer. PaintNode drives the AI CLIs already installed and logged in on your machine — you keep your existing subscription and limits.
Codex CLI and Antigravity at launch, with provider settings and per-run overrides. Both can work on the same project in separate runs, through separate assets, tasks, and layers.
Projects are layered OpenRaster (.ora) documents — an open, portable format. You can export to PNG and PSD, and macOS gets Quick Look thumbnails and previews for .ora files.
Yes. The source code is licensed under GPL-3.0-or-later and the app is free to download. The PaintNode name and brand assets are covered by a separate trademark policy.
macOS 10.15+ today, with signed and notarized builds for both Apple Silicon and Intel. The app checks GitHub Releases for signed updates automatically. PaintNode is built on Tauri, which natively supports Windows and Linux — builds for other platforms are coming soon.
Not the goal. PaintNode focuses on making AI CLI output useful inside a practical editing workflow — layers, masks, selections, assets, project files, review, edit, export. MVP status: the editor surface and provider contracts are still evolving.